Start sending impression-level revenue data (ILRD) to GameAnalytics from Fyber.
First make sure you have integrated Fyber correctly. You can find more information on this here.
Below example illustrates generating impression events using Unity SDK. Head out to our integration guides for similar methods in our other SDKs
To use impression data from Fyber add the following code inside the Start function and the SDK will then automatically send the impression events for you:
void Start ()
// ... code