Skip to main content

resource_checkpoint

This table is aggregated at the event ID level and contains all Resource Events (such as in game currency spent and gained).

Field NameTypeDescriptionExample
checkpointdate
game_idint
user_idstring
player_idstring
flow_typestringeither Sink (virtual currency lost) or Source (virtual currency gained)Sink
resource_currencystringname of the virtual currency used, e.g. GemsGems
item_typestringitem type, depending on the game, e.g. "Armour"Armour
item_idstringitem id, depending on the game, e.g. "IronArmour"IronArmour
resource_amount_sumfloatsum of virtual currency for that particular event id (event_id e.g. "Sink:Gems:Armour:IronArmour")-60
resource_amount_avgfloataverage virtual currency for that particular event id (event_id e.g. "Sink:Gems:Armour:IronArmour")-20
resource_amount_minfloatmin virtual currency for that particular event id (event_id e.g. "Sink:Gems:Armour:IronArmour")-30
resource_amount_maxfloatmax virtual currency for that particular event id (event_id e.g. "Sink:Gems:Armour:IronArmour")-10
resource_transaction_countintnumber of events with that particular event id (event_id e.g. "Sink:Gems:Armour:IronArmour")3