Debug Settings
The SDK is designed to be as silent as possible and use few resources. You will therefore not get much information by default when actions or errors occur.
Info Log Editor
When playing in the editor you will get output whenever an event is added from Godot code. The GameAnalytics SDK will write to stdout/stderr channels, which may not be available in the editor log.
info
Use editor debugging when implementing events into your game to verify events are called at the correct place/time and with the intended data
Info Log Build
The info log will output basic information about what is happening during SDK calls:
gameAnalytics.setEnabledInfoLog(true)
Verbose Log Build
The verbose log will output the event JSON data that is being sent to the GameAnalytics servers, among other information.
gameAnalytics.setEnabledVerboseLog(true)