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Performance and SDK Init events


Currently these event types are only available on the Android and iOS platform.

Performance and SDK init events are not enabled by default, and are only available for Android and iOS platforms, and the Unity SDK.

  • Performance event - event that is sent when a session is concluded. The event will record a histogram of FPS and memory usage.
  • SDK Init event - event that is sent every time the app is starting and loading into memory for the first time, not when users return and resume an in-memory game.

As with the Error tracking, to enable the Performance and SDK init options go to the GameAnalytics Settings object:



Performance and SDK init events are available only on the Unity, Android and iOS SDKs at the moment. It is recommended to start collecting this data to enable historical insights once the reporting is soon released in the Health feature.