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Start sending impression-level revenue data (ILRD) to GameAnalytics from Topon.

First make sure you have integrated TopOn correctly. You can find more information on this here.

Below example illustrates generating impression events using Unity SDK. Head out to our integration guides for similar methods in our other SDKs

To use impression data from TopOn add the following code inside the Start function and the SDK will then automatically send the impression events for you:

void Start ()
// ... code