Admob
Start sending impression-level revenue data (ILRD) to GameAnalytics from Admob.
First make sure you have integrated AdMob correctly.
The below example illustrates generating impression events using Unity SDK. Head over to our integration guides for similar methods in our other SDKs
To use impression data from AdMob add the following code inside the onCreate function of the first activity of your game:
protected void onCreate(Bundle savedInstanceState)
{
//...other code
interstitialAd.setOnPaidEventListener(new OnPaidEventListener()
{
@Override
public void onPaidEvent(AdValue adValue)
{
JSONObject impressionDataJson = new JSONObject();
try
{
impressionDataJson.put("adunit_id", interstitialAd.getAdUnitId());
impressionDataJson.put("currency", adValue.getCurrencyCode());
impressionDataJson.put("precision", adValue.getPrecisionType());
impressionDataJson.put("adunit_format", GameAnalytics.INTERSTITIAL);
impressionDataJson.put("network_class_name", interstitialAd.getResponseInfo().getMediationAdapterClassName());
impressionDataJson.put("revenue", adValue.getValueMicros());
}
catch (JSONException e)
{
e.printStackTrace();
}
GameAnalytics.addImpressionAdMobEvent(MobileAds.getVersionString(), impressionDataJson);
}