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Applovin MAX

Start sending impression-level revenue data (ILRD) to GameAnalytics from Applovin MAX.

First, make sure you’ve integrated MAX correctly. You can find more information on this here.

Below example illustrates generating impression events using Unity SDK. Head out to our integration guides for similar methods in our other SDKs.

To use impression data from MAX add the following code inside the Start function and the SDK will then automatically send the impression events for you.

void Start ()
{
// ... code
GameAnalyticsILRD.SubscribeMaxImpressions();
}