Debug Settings
The SDK is designed to be as silent as possible and use few resources. You will therefore not get much information by default when actions or errors occur.
The SDK consists of Unity code (C# wrapper) that call code inside some native libraries (iOS / Android). When playing in the editor the native code is not compiled/used. To get the detailed console output generated from the native code it is needed to compile/launch the game in native.
Info Log Editor
When playing in the editor you will get output whenever an event is added from Unity code. It will not submit (from native code) as this part of the SDK is not compiled when playing in the editor. The events are not validated yet and you will therefore not get any errors related to validation or authentication.
Use editor debugging when implementing events into your game to verify events are called at the correct place/time and with the intended data
Info Log Build
The info log will output basic information about what is happening when your game is built for native.
Verbose Log Build
The verbose log will output the event JSON data that is being sent to the GameAnalytics servers when your game is built for native.