Global Filters
Filtering is used to reduce the amount of data that is queried and visualized. Global Filters are available to all event types and described below. Event Filters are unique to each event-type and described here.
Global filters can be accessed via the + Global filters button and will open a UI to specify the filters needed.
Global filters are always available as their properties (dimensions) are possible to have on all the different event types. An example of a Global Filter would be to show Active Users filtered by a specific country or a build version.
Global filters might not always contain filter values to select for filtering. Some are always present (like Country) while others need some manual SDK integration to populate values.
Global filter | Description | Availability |
---|---|---|
Country code | The ISO Alpha-2 country code like UK or US. | Automatically available. Country is resolved via GEOIP lookup on GameAnalytics server as events are collected. |
Build | Build version of the game when the event was sent. | Automatically available via build tracking on iOS and Android. Needs to be manually specified on other platforms. |
First build | The first registered Build version for a user. ℹ️ Combine Build and First Build to view events from users who experienced only a specific build (not include users who updated). | Automatically available when tracking Build. |
Connection type | The active connection type when the event was triggered on the device. Values can be LAN, Wifi, Wwan or Offline | Automatically available. |
New or Returning | Filter on users being New or Returning. A user is new if their install time is registered as equal to the reported period/day (UTC). A user is returning if their install time is registered as NOT equal to the reported period/day (UTC). | Automatically available |
Custom01 Custom02 Custom03 | Define custom dimension values to enable filtering across all events. | Manual implementation. Read more about Custom Dimensions here. |
Device | Name of the device the user is playing on | Automatically available |
Engine version | The version of the game engine used. | Automatically available for certain game engine SDKs like Unity. |
Manufacturer | The hardware manufacturer reported by the OS on the device. | Automatically available |
OS version | The version of the OS the device is running. | Automatically available |
Platform | The name of the OS platform the game is running on (like Android, iOS, Windows) | Automatically available |
SDK version | The version of the integrated GameAnalytics SDK | Automatically available |
Is Paying | A boolean filter (True/False) determining whether the user has ever historically performed an IAP purchase (converted user). | Automatically available |
Static global filters
Global static filters are dimensions that are expected to be on all events, with values that are expected to not change for the user from installing the game and onward. All of these can be included or excluded. By including filters, it means that the data observed only arrives from those specific filters, while excluding means ignoring the dimensions in this filter when presenting the data. The table below lists all the available Static Global Filters:
Static Global Filters | Description |
---|---|
Country code | Two letter code used to identify countries. |
First build | The build that the user started their first session on. |
Device | The device the user is running the game/software app on. |
Manufacturer | Hardware manufacturer reported by the operating system. |
Platform | The environment/operating system the game/software app is running on. |
Custom 01, 02, 03 | Custom dimensions that can be attached to events to segment certain players. E.g.: class, weapon types, etc… . Find more information here. |
Acquisition publisher | Acquisition platform used for advertisements. E.g: Google AdWords, IronSource, organic |
Acquisition campaign | Advertising campaigns for the game/software application. E.g: randomGame_Ironsource_US_campaign |
Acquisition ad group | Groups of users that have installed the app following a certain ad campaign. E.g.: null, Ad group1, 2d0fb7e10796ce5582c6bab191467939 |
Acquisition ad | Ads that users have used to install the game from. |
Acquisition site | The website the game/software application was installed from. E.g.: null, 22543f09970317712fc0a9914d61a11c |
Acquisition keyword | Keywords for the acquisition campaign. |
Install Cohort (Day,Week,Month) | Groups of new users that have visited the app in the specified day, week, or month. |
It must be noted that global filters are recommended for the dimensions that are supported, as they drastically improve query performance, and of course you can add more than one global filter if necessary.
Global Filter Customisations
Global filters allow advanced AND/OR definitions with nested groups of filters and exclusions. However most filtering is simply performed using an AND relationship between different Global filter types.
Above is an example of selecting event data using an AND relationship between Build and SDK Version. When selecting multiple values for a Global filter type (e.g. SDK Version) the logic between these values is an OR. The above definition would result in a query filter like this being applied.
Build = 1.0.0 AND (SDK Version = unity 6.6.4 OR unity 6.5.7)
The defined filter logic is applied on each individual event and metrics are then calculated on the remaining data. Defining a filter like (Country code = UK AND Country code = US) will result in no data remaining as an event cannot have 2 different values in a property.
Nested groups are available to gain insight into those rare (but important) cases. Finally you can also choose to exclude data based on filters. For example excluding Connection type = Wifi
would exclude all events with that property value. Adding this to the above filter would result in the following.
(Build = 1.0.0 AND (SDK Version = unity 6.6.4 OR unity 6.5.7)) AND (Connection type != Wifi)